Java slot machine source code jobs

Java slot machine assignment. jgrasp - Java Slot Machine Program - Now what to correct? - Stack Overflow

I was trying to write a while loop in the main that runs as long as the user indicates they want to play In the while loop I called 3 methods: First step will have a menu-driven system - Create a menu in an endless while loop.

You will pass it nothing, give it the appropriate amount of quarters, dimes, and nickels no dollars. Next Help with my java slot machine?

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If 2 of the words match, the program informs the user of the amount 2 times the amount entered that he or she has won. No problem with this - just a loop 4.

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If not, the program displays the total amount of money entered into the slot machine and the total amount won. Create a Java program that simulates a slot machine. However, if you run out of a certain coin, short-change the customer, put his credit at zero, and return a String from the changeReturn method to be displayed by the calling method.

When the program runs, it should do the following: Design a program that simulates a slot machine. Have a switch-case nickel, dime, quarter, dollar bill and add each denomination to the credit variable changeReturn NON-STATIC method - this will be called when the customer wants change.

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A slot machine is a gambling device into which the user inserts money and then pulls a lever or presses a button. I need advice on what is wrong, out of order, incorrectly written The String being returned from changeReturn should inform the customer he's just been swindled.

The program must randomly select a word from the following list: The slot machine then displays a set of random images. I have looked online and seen many other ones similar although none with two classes one driver and programmer-defined. If so, these steps are repeated.

This is the problem: If the number is 0, the selected word farm slots free Cherries, if the number is 1, then the selected word is Oranges, and so forth.

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It will return a string with nothing in it if everything is fine. If not, the program displays the total amount of money entered into the slot machine and the total amount won. Does this look like it is even close to running as it should? If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user.

Instead of displaying images, have the program display the name of the image. The program should randomly select a word from the list 3 times and display all 3 of the words. No match, no win. The program asks if the user wants to play again.

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Asks the user to enter the amount of money he or she wishes to enter into the slot machine. Can't get past the compiler yet, every "fix" seems to generate more errors. If so, these steps are repeated. When the program runs it should do the following: Enter yes or no. The program will club casino badajoz padel and display a word from this list three times like the three columns in a real slot machine.

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When an item is selected in your switch statement to buy - checks to see if enough money was deposited - checks to see if item is not sold out - dispense item - decrement that particular item count variable from the machine - for this part of the project, do not give the customer's change until they select "change return" from the menu vend - create 2 vend methods i.

If 3 of the words match, the program informs the user of the amount 3 times the amount entered that he or she has won.

Some of the things I have commented out I will delete once it is working, some were for variable I thought I needed but didn't use, some of them I was moving around to see if I had them in the wrong or right location. I am having trouble with my program. One will take a String as an argument and one will take an int - if the item is sold out, in other words the else part of the check pass a string to the vend method and have it print out the "sold out" message.

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