Just think about how much dakka you can relatively safely put out from the two of them on a continual basis Scroll down for a report on that. Actually, not really, at least in an allied detachment.
Hordes of light vehicles? Or he could throw a Photon grenade at another unit.
You're taking a shitload of suits, right? He is basically an Ethereal with the weaknesses removed for the price of yet another one - so make good use of those elemental invocations - but beware of anyone with strength 6 or over, because you'll be insta-killed if you botch it.
If you have points and hard-points to spare, stick them on. The first close combat weapon for a battle suit.
MV84 Shielded Missile Drone: The history of the Third Reich also proves that with the right formula of economic blowup, misery and humiliation, sparked by charismatic evil, no people are immune to such valkyrie crusade slot machine trick, at no time. He is equipped with XV Enforcer Armor, the "Standard" Commander armor the one with fingersand comes with a total of 4 hardpoints for your mounting pleasure and Signature systems don't count!
A hefty points upgrade, it leaves your Commander in the middle of the road between a Jump unit and a FMC.
And it's even better with markerlights - owing to its high rate of fire this weapon will be more likely to come into its own with other wargear made to take maximum advantage of it. Probably one of the most passed-by improvements, yet comforting additions to 6th; Shas'Vre come in at Leadership 9, meaning if you lose a couple of expendable wounds for instance in the form of bin lids you don't panic, forget you're in a huge powered gundam wing and run off the board!
It's not that bad if your Warlord's unit has Markerlights, tho. A unit that has at least one VRT, drones and the Repulsor field is a unit your enemy may charge at, possibly hurting itself, and then he needs to get into combat all over again.
To summarize, they became Badass. Formerly necessary for a unit to use drones, that functionality has become built-in.
But it can save him from those nasty marine powerfists, which would ID him, and keeps you from having to "our weapons are useless" against walkers. The real selling point of Ethereals however is precisely that - their selling point.
Useful as a last 1 fingered salute to anyone assaulting you and not much more. Nowadays people usually just take two of the same non-twinlinked weapons, trading versatility for efficiency, but loading a suit with two different guns so it could deal with a higher variety of threats is still a valid tactic.
You can make a weapon Twin-linked for some extra points and it will take up a second hard point same as last codexor you can take multiples of the same weapon at the base cost for each.
Nor the evils of the worldwide Islamic Inquisition which — not in the 16th century but now, in the 21st, condemns Muslim apostates to barbaric execution. Don't forget to put forward veiled insults and subtle taunts to force that poor idiot who plays orcs to charge your gunline, despite having three crisis suits with Counterfire Defense Systems and two Burst Cannons each right there.
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Support Systems[ edit ] These can be taken by nearly all battle suit variants, albeit to varying degrees; Broadsides and Stealth suits, for instance, can only take one. Better yet when the enemy tries to tie up with Farsight's I5.